Since seventh grade, I’ve been obsessed with making others smile. That year was tough on my 12-year-old, bewildered self. It was the first time I’d struggled through anything major in my life. Someone important in my life passed away. Several relationships were beaten up and broken down. My once-straight-A grades took a turn for the worse as the magnet school experience bore down upon me. And ever since I was forced to be that one kid who cried through lunch with her head down on the table, I decided to make sure nobody else would have to be that kid.
I’ve tried everything to hear someone’s laugh, from biting sarcasm to the pain of a bad pun. But when I think about when my friends and I are laughing the most, it’s all together, in a call at midnight. We’re playing computer games and listening to silly music and laughing at the expense of each other as we die at the hands of the enemy team in the most ridiculous ways.
I started playing League of Legends late last year. It was a way for me to feel strong and unstoppable when I felt powerless in reality. The gameplay was what initially hooked me, but everything else about the game was equally, if not more, fascinating. The design of the maps, champions, and skins. The precise animations and detail in every interaction. The engrossing theme songs and background music, especially ones like Aurelion Sol’s intro (highly recommend, by the way; it’s a beautifully written, insistent orchestral piece). The concept of worldbuilding and forever expanding upon the backstories of over a hundred characters and their universe. The way gaming brings all sorts of people together and lets them really laugh.
I once read a throwback article, called “Total Recall, or: That Time We Disabled Ranked,” that was written by product managers, designers, and producers. It covered an intensive bug that forced the company to work nearly 28 hours straight in order to restore the game and discussed the processes behind bugfixing. It was this article that truly incensed my interest in game design.
When reading about the majors and programs that Cornell provides, I felt a rare yet very real spark of excitement for college and my future. I’d heard of the notoriety of the Computer Science major at Cornell, but the option to follow the major within the School of Arts and Sciences eased my mind. As a right-brained student, I’ve always felt the struggle to succeed academically, especially within maths and sciences, while still pursuing my artistic interests. The BA CS major gives the ability to major in what I want to do while also getting exposure to a larger breadth of courses in other schools. I believe that Cornell will be able to reconcile my passions and style of learning by providing an environment in which I can thrive.
But what caught my eye the most was the specific game design minor that I could pursue alongside a major in computer science. It seems pretty unique to the school and is exactly what I’ve been wanting from a prospective school. Through this route, I’d be able to further my current understanding of programming and learn how to apply this to the world of design and animation. I’d be worlds closer to not only bringing my ideas to life, but also bringing the same happiness, excitement, and immersion that I feel to other gamers like me.
Gaming is what brings a smile to my face, as it does to millions of other people around the globe. I want my efforts to inspire happiness and infectious laughter to reach the world by doing what I love. And now, it truly feels as though Cornell has given me a real chance at being able to make someone smile by doing what they love.